Skip to main content

Command Palette

Search for a command to run...

LeetCode Solution, Medium, 708. Insert into a Sorted Circular Linked List

插入排序循環連結序列

Published

708. Insert into a Sorted Circular Linked List

題目敘述

Given a Circular Linked List node, which is sorted in ascending order, write a function to insert a value insertVal into the list such that it remains a sorted circular list. The given node can be a reference to any single node in the list and may not necessarily be the smallest value in the circular list.

If there are multiple suitable places for insertion, you may choose any place to insert the new value. After the insertion, the circular list should remain sorted.

If the list is empty (i.e., the given node is null), you should create a new single circular list and return the reference to that single node. Otherwise, you should return the originally given node.

Example 1:

example_1_before_65p.jpeg

Input: head = [3,4,1], insertVal = 2
Output: [3,4,1,2]
Explanation: In the figure above, there is a sorted circular list of three elements. You are given a reference to the node with value 3, and we need to insert 2 into the list. The new node should be inserted between node 1 and node 3. After the insertion, the list should look like this, and we should still return node 3.

Example 2:

example_1_after_65p.jpeg

Input: head = [], insertVal = 1
Output: [1]
Explanation: The list is empty (given head is null). We create a new single circular list and return the reference to that single node.

Example 3:

Input: head = [1], insertVal = 0
Output: [1,0]

Constraints:

  • The number of nodes in the list is in the range [0, 5 * 10**4].
  • -10**6 <= Node.val, insertVal <= 10**6

題目翻譯

給定一個循環的連接序列,要插入一個新的節點,並且需要保持排序的狀態。

解法解析

這題主要使用了 Two Pointer 的解法,因為需要插入節點,所以就需要記住前節點跟當前節點。因為他是排序的,所以只要比較跟前後節點得值就知道插入到哪裡。唯一比較需要注意的是因為是循環的,所以在連結處時。其值的比較就會不同,這時會是相反的,前節點會比當前節點大。

解法範例

Go

/**
 * Definition for a Node.
 * type Node struct {
 *     Val int
 *     Next *Node
 * }
 */

func insert(aNode *Node, x int) *Node {
    if aNode == nil {
        newNode := Node{x, nil}
        newNode.Next = &newNode
        return &newNode
    }

    var prev, curr *Node = aNode, aNode.Next
    for curr != aNode {
        if prev.Val <= x && x <= curr.Val {
            break
        }
        if prev.Val > curr.Val {
            if x >= prev.Val || x <= curr.Val {
                break
            }
        }
        prev, curr = curr, curr.Next
    }

    prev.Next = &Node{x, curr}
    return aNode
}

JavaScript

/**
 * // Definition for a Node.
 * function Node(val, next) {
 *     this.val = val;
 *     this.next = next;
 * };
 */

/**
 * @param {Node} head
 * @param {number} insertVal
 * @return {Node}
 */
var insert = function (head, insertVal) {
    if (!head) {
        const newNode = new Node(insertVal, null);
        newNode.next = newNode;
        return newNode;
    }

    let prev = head,
        curr = head.next;
    while (curr != head) {
        if (prev.val <= insertVal && insertVal <= curr.val) {
            break;
        }
        if (prev.val > curr.val && (insertVal >= prev.val || insertVal <= curr.val)) {
            break;
        }
        [prev, curr] = [curr, curr.next];
    }

    prev.next = new Node(insertVal, curr);
    return head;
};

Kotlin

/**
 * Definition for a Node.
 * class Node(var `val`: Int) {
 *     var next: Node? = null
 * }
 */

class Solution {
    fun insert(head: Node?, insertVal: Int): Node? {
        if (head == null) {
            val newNode: Node? = Node(insertVal)
            newNode?.next = newNode
            return newNode
        }

        var prev: Node? = head
        var curr: Node? = head?.next
        while (curr != head) {
            if (prev!!.`val` <= insertVal && insertVal <= curr!!.`val`) {
                break
            }
            if (prev!!.`val` > curr!!.`val`) {
                if (insertVal >= prev!!.`val` || insertVal <= curr!!.`val`) {
                    break
                }
            }

            prev = curr
            curr = curr?.next
        }

        val newNode: Node? = Node(insertVal)
        newNode?.next = curr
        prev?.next = newNode
        return head
    }
}

PHP

/**
 * Definition for a Node.
 * class Node {
 *     public $val = null;
 *     public $next = null;
 *     function __construct($val = 0) {
 *         $this->val = $val;
 *         $this->next = null;
 *     }
 * }
 */

class Solution
{
    /**
     * @param Node $root
     * @param Integer $insertVal
     * @return Node
     */
    function insert($head, $insertVal)
    {
        if (is_null($head)) {
            $node = new Node($insertVal);
            $node->next = $node;
            return $node;
        }

        $prev = $head;
        $curr = $head->next;
        while ($curr != $head) {
            if ($prev->val <= $insertVal && $insertVal <= $curr->val) {
                break;
            }
            if ($prev->val > $curr->val && ($insertVal >= $prev->val || $insertVal <= $curr->val)) {
                break;
            }
            $prev = $curr;
            $curr = $curr->next;
        }

        $node = new Node($insertVal);
        $node->next = $curr;
        $prev->next = $node;
        return $head;
    }
}

Python

"""
# Definition for a Node.
class Node:
    def __init__(self, val=None, next=None):
        self.val = val
        self.next = next
"""


class Solution:
    def insert(self, head: "Optional[Node]", insertVal: int) -> "Node":

        if head is None:
            newNode = Node(insertVal, None)
            newNode.next = newNode
            return newNode

        prev, curr = head, head.next
        while curr != head:
            if prev.val <= insertVal <= curr.val:
                # Case #1.
                break
            if prev.val > curr.val:
                # Case #2. where we locate the tail element
                # 'prev' points to the tail, i.e. the largest element!
                if insertVal >= prev.val or insertVal <= curr.val:
                    break
            prev, curr = curr, curr.next
        # Case #3.
        # did not insert the node in the loop
        prev.next = Node(insertVal, curr)
        return head

Rust


Swift

/**
 * Definition for a Node.
 * public class Node {
 *     public var val: Int
 *     public var next: Node?
 *     public init(_ val: Int) {
 *         self.val = val
 *         self.next = nil
 *     }
 * }
 */

class Solution {
    func insert(_ head: Node?, _ insertVal: Int) -> Node? {
        if head == nil {
            let newNode: Node? = Node(insertVal)
            newNode.next = newNode
            return newNode
        }

        var prev: Node? = head
        var curr: Node? = head?.next
        while curr != head {
            if prev!.val <= insertVal && insertVal <= curr!.val {
                break
            }
            if prev!.val > curr!.val {
                if insertVal >= prev!.val || insertVal <= curr!.val {
                    break
                }
            }
            prev = curr
            curr = curr?.next
        }

        var newNode: Node? = Node(insertVal)
        newNode.next = curr
        prev?.next = newNode
        return head
    }
}

More from this blog

如何開始入門軟體工程領域 - 名詞解釋(長期更新)

現在應該開始有很多人想要踏入軟體工程的領域,但在進入這個領域之前,覺得先了解一些名詞,可以在入門時更有方向也更知道要用什麼關鍵字去找尋有用的資訊。這篇文章就是想要幫助想要入門的人理解一些軟體工程裡的專有名詞。 作業系統 這一區塊主要解釋跟作業系統層面相關的名詞 英文中文解釋 Operation system 簡稱 OS | 作業系統 | 就是電腦的作業系統,是三大作業系統分別是:Linux、Windows、macOS | | Linux | | 自由和開放原始碼的 UNI...

May 10, 2023

我的 MacBook Pro (Apple Silicon) 設定

現在開始因為 ChatGPT 的出現,各種 AI 助手的功能都跑出來了。想想自己用了許久的環境設定也應該要來重新審視和建立新的開發環境了,僅此紀錄我個人的環境配置步驟和設定。 環境前置步驟 還原 MacBook Pro 至全新環境 macOS(全部資料刪除) 設定好初始設定後,登入 Apple ID 進入 App Store 確定 macOS 版本和預設 APP 都更新到最新 macOS 版本 到系統設定調整所有設定至個人習慣的設定 三指拖移 觸控板手勢開啟 防火牆開啟 輸入法設定...

Apr 25, 2023

ChatGPT 下的發展預想

從 ChatGPT 問世到現在,有許許多多的文章和討論出來。先從最早的 Google 要完蛋了,到後來的工作要被取代了,工程師失業了。 我就比較沒有想要馬上出來評論一下,我喜歡讓子彈飛一會兒。跟討論一下我自己比較在意的討論點。 Google 為什麼慢了? 結論:因為他需要更小心 很多人說 Google 怎麼被微軟搶先了一步。剛開始 Bing 說要加上 AI 的時候大家都在說 Google 怎麼慢了。我就馬上跑去看 OpenAI 的網站,靠北呀啊就 Azure 贊助的。那當然在正式上線 ChatG...

Mar 23, 2023

不工程的攻城獅

223 posts

I am not a programmer because I am not good at programming. But I do programming. Love to learn new things. An animal lover and a dancer. My oshi is 潤羽るしあ.